INTERNATIONAL JOURNAL OF LATEST TECHNOLOGY IN ENGINEERING,
MANAGEMENT & APPLIED SCIENCE (IJLTEMAS)
ISSN 2278-2540 | DOI: 10.51583/IJLTEMAS | Volume XIII, Issue XI, November 2024
www.ijltemas.in Page 6
Iot-Based Microcontroller Trainer Media: Innovation for
Vocational Education Essential Programs
Darlan Sidik, Ahmad Risal, Andi Hudiah
Faculty of Engineering, Universitas Negeri Makassar
DOI : https://doi.org/10.51583/IJLTEMAS.2024.131102
Received: 16 November 2024; Accepted: 21 November 2024; Published: 29 November 2024
Abstract: Vocational or technical education is inseparable from the application and advancement of technology, particularly the
Internet of Things (IoT), which has brought significant changes to various fields, including vocational education at the Faculty of
Engineering, Universitas Negeri Makassar (FT UNM). Vocational education students require interactive learning media to
facilitate their understanding of microcontroller fundamentals and IoT applications. The main issue addressed in this study is the
absence of learning media based on microcontrollers and IoT applications. This study aims to develop an IoT-based
microcontroller trainer media using three main types of microcontrollers: (1) ATmega, (2) Arduino Uno, and (3) NodeMCU. The
trainer media is designed to enable students to learn programming steps, hardware integration, and IoT connectivity within a
unified platform. The development method employed is Research and Development (R&D), encompassing stages from needs
analysis to evaluation. Testing with students revealed that the trainer media effectively enhanced their understanding of
microcontrollers and IoT. The implementation and trial results showed that 85% of students could utilize the product and
practically and interactively analyze basic IoT concepts. This study demonstrates that the developed trainer media serves as an
essential learning tool to support vocational education for students in Electronic Engineering Education.
Keywords: Learning Media, Microcontroller Trainer, Vocational Education
I. Introduction
In the digital era, the Internet of Things (IoT) technology has emerged as a key tool that connects electronic devices to the
internet, enabling more efficient communication and data exchange, particularly in vocational learning [1]. The application of this
technology is not only prevalent in industries but also increasingly critical in vocational education, particularly in electronic
engineering education. Within the learning context, introducing IoT allows vocational education students to understand and
describe how IoT devices and microcontrollers communicate autonomously and can be monitored remotely. However, teaching
IoT concepts poses challenges, as it requires essential competencies in microcontrollers and strong skills in programming
languages.
Students in vocational education programs, particularly those in electronic engineering education, need to master these skills as
they are vital assets for their careers in engineering and technology education. To achieve this, practical and interactive learning
media are essential, enabling students to directly apply the concepts they learn. Through IoT-based microcontroller trainer media,
students can learn to program, connect, and operate IoT systems on a small scale. This approach also helps them develop an
understanding of network systems, sensors, and actuators commonly used in IoT applications [2].
The microcontroller trainer media developed in this study utilizes three types of microcontroller chips: ATmega, Arduino Uno,
and NodeMCU. Each microcontroller has unique characteristics that support IoT learning with broad coverage, ranging from
basic programming to IoT implementation via WiFi connectivity. With this trainer, students are expected to comprehensively
understand IoT technology and gain practical experiences aligned with industry demands. This research aims to develop the
trainer and evaluate its effectiveness in enhancing students' understanding of microcontroller and IoT concepts.
II. Research Method
This study employs the Research and Development (R&D) methodology, comprising five main stages: needs analysis, product
design, development, testing, and evaluation. Below are detailed explanations of each stage:
a. Needs Analysis
The initial stage focuses on analyzing the specific needs of students in learning IoT and microcontrollers. Data were collected
through interviews and discussions with lecturers and students from the Electronic Engineering Education program to identify
essential competencies, common challenges in understanding IoT concepts, and preferences for hands-on learning media. The
results of this analysis served as the foundation for designing and developing relevant and effective microcontroller trainer media
tailored to the learning needs.
b. Product Design
The product design stage aims to create an initial design of the trainer media, encompassing both technical and functional aspects.
During this stage, a schematic design of the trainer media was created, integrating three primary microcontrollers: ATmega,
Arduino Uno, and Node MCU. These microcontrollers were equipped with supporting components, such as sensors, actuators,