INTERNATIONAL JOURNAL OF LATEST TECHNOLOGY IN ENGINEERING,
MANAGEMENT & APPLIED SCIENCE (IJLTEMAS)
ISSN 2278-2540 | DOI: 10.51583/IJLTEMAS | Volume XIII, Issue VIII, August 2024
www.ijltemas.in Page 151
Virtual Platform for Museum: A Case Study with Oman Across
Ages Museum
Rehab Salim AL Khatri, Maitha Hamood AL Hashami, S. M. Emdad Hossain
Department of Information Systems, CEMIS, University of Nizwa, Oman
DOI: https://doi.org/10.51583/IJLTEMAS.2024.130818
Received: 22 August 2024; Accepted: 03 September 2024; Published: 17 September 2024
Abstract: The Virtual Platform for Oman across Ages Museum (VPOAAM) is a project initiated in 2015 in Manah, Al
Dakhiliyah Governorate, aiming to highlight the unique qualities of the Sultanate of Oman and its features, ancient history, and
Renaissance. The project, designed in the shape of mountains, was initiated by His Majesty Sultan Haitham bin Tariq the Great.
The project is situated on a 300,000 square meter land area with a building area of 66,591 square meters, designed in the shape of
mountains. The late Sultan Qaboos bin Said laid the foundation stone for the project, which inspires architectural innovation and
showcases the Sultanate of Oman's qualitative transition from its historical splendors to its bright present. Visitors can explore the
museum's art and historical collection online, with interactive virtual tours allowing them to interact and learn about art pieces
and exhibits. The museum also contains a wide range of multimedia, including images, videos, written texts, and audio
information, allowing visitors to interact with antiques and artistic exhibits. These are a glance of the museum we taken as case
study to develop the platform with the approval and kind support from the competent authority of the museum. After successful
completion of the research project; the output will be the same museum in a virtual platform. This research conducted with a
number of items among thousands of physical items in the museum. And the result shows a significant remark to continue and
complete the virtual museum platform for the stated museum.
Keywords: innovation, showcase, historical splendors, visitors, museum, platform
I. Introduction
Museums are increasingly utilizing virtual reality (VR) technology to enhance their exhibits and engage visitors in new ways. The
Virtual Reality Museum is a simulation of reality, allowing visitors to interact with the virtual environment using headsets to
experience digital settings similar to the museum's exhibits. This allows visitors to interact with three-dimensional models of
artifacts, display them, and participate in virtual trips or educational activities. The virtual reality museum also allows visitors to
zoom in on details, handle objects, and learn more about exhibitions through audio or visual cues, making the experience more
engaging and dynamic [1]. The virtual museum is considered safe and suitable for people with special needs, the elderly, and
those with diseases such as vision and hearing. It also helps clarify and simplify abstract concepts that are difficult to perceive
sensoryally. The museum presents scientific material in an interesting and exciting way, combining sound, image, movement, and
color. Virtual reality museums have a significant role in the tourism sectors, as they attract users who are not accustomed to
traditional museums.
II. Literature Review
Virtual reality provides a unique and immersive museum way to explore art and history, and it does enter a whole new world of
culture and creativity. In addition to VR museums, there are also VR games, VR experiences, and even VR concerts. In the
beginning, the writer on the page talks about some examples of famous museums in the world and their locations. The main site is.
He also talked about the year these museums were established or when they were created4 and the museums were launched, and he
also talked about what is inside these museums. Some photos and videos have been added to these museums [2]. On the second
page, the writer spoke
About virtual reality in general and augmented reality, and adding some videos. Third: Talk about how to use virtual reality to
attract more museum visitors and increase revenues [3]. Fourth, it talks about the best examples of virtual reality museum tours
from around the world and how advanced technology has helped museums stay open during the Corona pandemic [4]. Fifth, the
Virtual Reality Museum, Art Over Time [5], talked about some of the artists present in this museum and the works included in this
museum. Sixth, it talks about new ways that visitors can discover them [6]. He talks about the virtual tour of the Freud Museum [7],
and on this page there are some pictures from the Freud Museum. Eighth, he talked about the immersive virtual reality experience
in museums (VREM) [8]. Ninth, he talks about location-based virtual reality experiences [9] for the museum. Tenth, Virtual
Reality for Museums and how Ingeborg Toth [10] created the Virtual Reality Game for Museums Finnish National Museum with
Vargo. Eleventh, in this article, the writer talked about applications of virtual reality technology for the purposes of museums and
art galleries [11]. Twelve, the writer talked about the 5 most important cases of using the virtual condom in the museum and talked
about the virtual world [12]. After that, the other writer in this article talked about museums and the ways in which museums can
use augmented reality [13]. Fourteen, in this article, the writer talked about the virtual reality revolution in museums and the
potential of virtual reality [14]. Fifteen, the writer talked about the Museum of Virtual Reality, virtual reality, and reimagining
exhibitions, and talked about the Museum of Interactive Exhibitions and the advantages of museums [15]. Sixteen, the writer talked